Uaimiporã: jogo digital como interface para assessoria técnica com crianças em Glaura/MG
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Date
2019-10-01Author
Soares, Fernando da Silva
Machado, Patrick Rodney de Souza
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This article presents the work developed by Fernando Soares, Architect and Urbanist from UFMG, in partnership with Patrick Machado, undergraduate student in Digital Games at PUC-Minas. It is developed in the context of the extension project “Interfaces for the Construction of Technical Advisory Method: the Glaura's case (MG)” undergoing at LAGEAR from the School of Architecture of UFMG, coordinated by Ana Paula Baltazar. In the first part we will discuss the use of digital games as an interface for technical advisory. In the second part we will present the Uaimipoã, a digital game under development to expand the imagination of children and teenagers regarding problems with the lack of basic sanitation and alternative individual solutions beyond institutional resolution. Finally, we present the experience of testing the game with Glaura’s community, discussing the limits and potentialities of the digital game as an interface for a socio-spatial pedagogy.